AION2 GGF Review Summary
Graphics · Combat · Class Impressions & BM / Balance Checklist

1) Quick Snapshot
Strengths
- Top-tier visuals and presentation
- Fast tempo combat with combos and dodges, praised impact
- Flight mechanics feel smooth and immersive
Limitations
- 30-minute demo limit — endgame/content unknown
- Ultra-high-end setup may not reflect real-world gameplay
Variables
- BM (Monetization) model yet to be revealed
- Balance between classes remains to be tested
2) Combat · Flight · Controls
- Fast-paced combat — combo/dodge/manual control creates skill gap
- Impact feel highly praised: “Even watching made my hands twitch”
- Flight: impressive sense of speed and cohesion with visuals
- Boss patterns: some players mentioned unclear telegraph visibility
Note: Impressions are from the demo build and may differ at launch.
3) Graphics · Sound · UI
- Graphics: “Best among MMOs,” “console-level visuals” — majority positive
- Cinematics: pre-rendered cutscenes drew mixed opinions
- Sound: a few negative remarks (similar to earlier FGT issues)
- UI: similar to last showcase version — readability improvements expected
4) Class Impressions (Early Hypothesis)
Assassin
- High DPS potential but requires high skill ceiling
- “One-shot meta” concern vs “advanced burst class” split opinions
Templar
- Distinct tank identity via grab/taunt skills
- Requires good decision-making (smart play rewarded)
Gladiator
- Generally perceived as strong in demo feedback
Sorcerer
- Instant-cast + combo system well-received
- Praised for satisfying spell flow
Cleric
- Surprisingly strong damage (per streamer feedback)
- Slow solo play → clearly designed for party role
Spiritmaster
- Few reviews, but noted wide-area silence & debuff cleanse utility
Ranger
- Mixed opinions on animation weight (“floaty” feel for some)
Chanter
- Praised for hit feedback and fun factor
Summary: Early impressions suggest Templar, Gladiator, Sorcerer, Chanter, Cleric as strong picks,
while Assassin is a high-skill burst class; Spiritmaster / Ranger feedback remains limited.
5) BM & Balance Checklist
BM (Monetization)
- Combat consumables / buffs possibly monetized (e.g. “Damage +10% Scroll” spotted)
- Upgrade / enhancement odds transparency crucial
- Unified marketplace strongly requested by players
Balance
- Assassin one-shot concerns, Cleric DPS tuning needed
- Spiritmaster utilities may heavily affect PvP
- Role value balance in raids/dungeons important
6) Demo Environment & Setup Notes
Resolution/Settings
4K · Ultra
CPU
Ryzen 9950X3D (commonly mentioned)
GPU
GeForce RTX 5090 (confirmed in multiple posts)
Memory
Up to 192 GB (demo rig reports)
Playtime
Approx. 20–30 minutes (shorter for later groups)
Note
Ultra-spec PCs only — performance on standard rigs TBD
7) Pre-Launch Checklist
- BM Details — pricing, buff/consumable policy, PvP fairness
- Optimization Guide — FHD/QHD presets for 60/144 fps
- Balance Notice — key skills & stats for Assassin / Cleric / Spiritmaster / Ranger
- Content Loop — daily/weekly dungeon flow & reward structure
- UI / Sound Improvements — readability, pattern visibility, hit feedback